The global interactive video wall market size is expected to be worth around US$ 11.4 billion by 2030, according to a new report by Vision Research Reports.
The global interactive video wall market size was valued at US$ 6.7 billion in 2020 and is anticipated to grow at a CAGR of 12.1% during forecast period 2021 to 2030.
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Report Coverage
Report Scope | Details |
Market Size | USD 11.4 billion by 2030 |
Growth Rate | CAGR of 12.1% From 2021 to 2030 |
Base Year | 2021 |
Forecast Period | 2021 to 2030 |
Segments Covered | Layout, Display, End User |
Regional Scope | North America, Europe, Asia Pacific, Latin America, Middle East & Africa |
Companies Mentioned | Christie Digital System Inc.; eyefactive GmbH; Prestop B.V.; IDEUM; Intermedia Touch; Planar; Panasonic Corporation; MultiTaction; Pro Display; and Leyard Optoelectronic |
Growth Factors
Increasing adoption of interactive displays at public transportation/transit spaces, such as airports and railway stations is anticipated to drive the growth. Interactive video walls offer engaging interactive displays, especially when compared to a traditional video walls. They offer multiple screens, improved touchscreen interactivity, high image resolution and real-time content sharing. Commercial spaces including retail stores, healthcare facilities, restaurants and cafes, and museums are some of the major end users. The declining cost is directly expected to positively impact the demand in near future.
By Layout Analysis
The companies offer various types of products depending on the display layout. Standard layout includes landscape and portrait interactive video walls, which are mainly used in museums, trade shows and exhibitions, education, and hospitality sectors.
Interactive video walls with custom layout are anticipated to register considerable growth over the forecast period, attributed to the benefits offered in terms of flexibility, allowing users to switch between layouts whenever needed and offer robust preview options to ensure the requisite view of layout.
By Display Analysis
The LED segment accounted for the highest market share of approximately 50.5% in 2020. Curved LED interactive video walls are opening up new opportunity avenues for all participants involved in the value chain. An increasing number of outdoor events such as product launch, sports events, political assemblies, and music concerts, using video walls to entertain the audience by replacing widescreen displays is anticipated to further boost the demand.
By End User Analysis
retail segment accounted for approximately 21% of the market share. The retail vertical is anticipated to offer sound growth opportunities to the market players involved in the value chain on account of the rising number of commercial spaces including malls and shopping complexes.
Museum segment is anticipated to register considerable growth over the forecast period, attributed to various benefits offered in terms of ease of installation and immersion. These walls allow museum visitors to take control of what they want to know more about, using interactive technology.
By Regional Analysis
North America accounted for the largest market share of approximately 30.05% in 2020. The dominance can be attributed to the rising adoption of interactive technologies among commercial facilities in the region. In the current market scenario, U.S. dominates the interactive display market in North America.
Europe accounted for the second-largest market share of approximately 20.05% in terms of revenue in 2020. The growth is attributed to the increasing demand for landscape, portrait, and 3D installation video walls in the region.
Key Players
Christie Digital System Inc.; eyefactive GmbH; Prestop B.V.; IDEUM; Intermedia Touch; Planar; Panasonic Corporation; MultiTaction; Pro Display; and Leyard Optoelectronic among others
Market Segmentation
Table Of Contents
Chapter 1. Introduction
1.1. Research Objective
1.2. Scope of the Study
1.3. Definition
Chapter 2. Research Methodology
2.1. Research Approach
2.2. Data Sources
2.3. Assumptions & Limitations
Chapter 3. Executive Summary
3.1. Market Snapshot
Chapter 4. Market Variables and Scope
4.1. Introduction
4.2. Market Classification and Scope
4.3. Industry Value Chain Analysis
4.3.1. Raw Material Procurement Analysis
4.3.2. Sales and Distribution Channel Analysis
4.3.3. Downstream Buyer Analysis
Chapter 5. Market Dynamics Analysis and Trends
5.1. Market Dynamics
5.1.1. Market Drivers
5.1.2. Market Restraints
5.1.3. Market Opportunities
5.2. Porter’s Five Forces Analysis
5.2.1. Bargaining power of suppliers
5.2.2. Bargaining power of buyers
5.2.3. Threat of substitute
5.2.4. Threat of new entrants
5.2.5. Degree of competition
Chapter 6. Competitive Landscape
6.1.1. Company Market Share/Positioning Analysis
6.1.2. Key Strategies Adopted by Players
6.1.3. Vendor Landscape
6.1.3.1. List of Suppliers
6.1.3.2. List of Buyers
Chapter 7. Global Interactive Video Wall Market, By Layout
7.1. Interactive Video Wall Market, by Layout, 2021-2030
7.1.1. Standard Layout
7.1.1.1. Market Revenue and Forecast (2017-2030)
7.1.2. Custom Layout
7.1.2.1. Market Revenue and Forecast (2017-2030)
Chapter 8. Global Interactive Video Wall Market, By Display
8.1. Interactive Video Wall Market, by Display, 2021-2030
8.1.1. LCD
8.1.1.1. Market Revenue and Forecast (2017-2030)
8.1.2. LED
8.1.2.1. Market Revenue and Forecast (2017-2030)
8.1.3. Others
8.1.3.1. Market Revenue and Forecast (2017-2030)
Chapter 9. Global Interactive Video Wall Market, By End User
9.1. Interactive Video Wall Market, by End User, 2021-2030
9.1.1. Retail
9.1.1.1. Market Revenue and Forecast (2017-2030)
9.1.2. Corporate
9.1.2.1. Market Revenue and Forecast (2017-2030)
9.1.3. Transportation
9.1.3.1. Market Revenue and Forecast (2017-2030)
9.1.4. Healthcare
9.1.4.1. Market Revenue and Forecast (2017-2030)
9.1.5. Hospitality
9.1.5.1. Market Revenue and Forecast (2017-2030)
9.1.6. Museum
9.1.6.1. Market Revenue and Forecast (2017-2030)
Chapter 10. Global Interactive Video Wall Market, Regional Estimates and Trend Forecast
10.1. North America
10.1.1. Market Revenue and Forecast, by Layout (2017-2030)
10.1.2. Market Revenue and Forecast, by Display (2017-2030)
10.1.3. Market Revenue and Forecast, by End User (2017-2030)
10.1.4. U.S.
10.1.4.1. Market Revenue and Forecast, by Layout (2017-2030)
10.1.4.2. Market Revenue and Forecast, by Display (2017-2030)
10.1.4.3. Market Revenue and Forecast, by End User (2017-2030)
10.1.5. Rest of North America
10.1.5.1. Market Revenue and Forecast, by Layout (2017-2030)
10.1.5.2. Market Revenue and Forecast, by Display (2017-2030)
10.1.5.3. Market Revenue and Forecast, by End User (2017-2030)
10.2. Europe
10.2.1. Market Revenue and Forecast, by Layout (2017-2030)
10.2.2. Market Revenue and Forecast, by Display (2017-2030)
10.2.3. Market Revenue and Forecast, by End User (2017-2030)
10.2.4. UK
10.2.4.1. Market Revenue and Forecast, by Layout (2017-2030)
10.2.4.2. Market Revenue and Forecast, by Display (2017-2030)
10.2.4.3. Market Revenue and Forecast, by End User (2017-2030)
10.2.5. Germany
10.2.5.1. Market Revenue and Forecast, by Layout (2017-2030)
10.2.5.2. Market Revenue and Forecast, by Display (2017-2030)
10.2.5.3. Market Revenue and Forecast, by End User (2017-2030)
10.2.6. France
10.2.6.1. Market Revenue and Forecast, by Layout (2017-2030)
10.2.6.2. Market Revenue and Forecast, by Display (2017-2030)
10.2.6.3. Market Revenue and Forecast, by End User (2017-2030)
10.2.7. Rest of Europe
10.2.7.1. Market Revenue and Forecast, by Layout (2017-2030)
10.2.7.2. Market Revenue and Forecast, by Display (2017-2030)
10.2.7.3. Market Revenue and Forecast, by End User (2017-2030)
10.3. APAC
10.3.1. Market Revenue and Forecast, by Layout (2017-2030)
10.3.2. Market Revenue and Forecast, by Display (2017-2030)
10.3.3. Market Revenue and Forecast, by End User (2017-2030)
10.3.4. India
10.3.4.1. Market Revenue and Forecast, by Layout (2017-2030)
10.3.4.2. Market Revenue and Forecast, by Display (2017-2030)
10.3.4.3. Market Revenue and Forecast, by End User (2017-2030)
10.3.5. China
10.3.5.1. Market Revenue and Forecast, by Layout (2017-2030)
10.3.5.2. Market Revenue and Forecast, by Display (2017-2030)
10.3.5.3. Market Revenue and Forecast, by End User (2017-2030)
10.3.6. Japan
10.3.6.1. Market Revenue and Forecast, by Layout (2017-2030)
10.3.6.2. Market Revenue and Forecast, by Display (2017-2030)
10.3.6.3. Market Revenue and Forecast, by End User (2017-2030)
10.3.7. Rest of APAC
10.3.7.1. Market Revenue and Forecast, by Layout (2017-2030)
10.3.7.2. Market Revenue and Forecast, by Display (2017-2030)
10.3.7.3. Market Revenue and Forecast, by End User (2017-2030)
10.4. MEA
10.4.1. Market Revenue and Forecast, by Layout (2017-2030)
10.4.2. Market Revenue and Forecast, by Display (2017-2030)
10.4.3. Market Revenue and Forecast, by End User (2017-2030)
10.4.4. GCC
10.4.4.1. Market Revenue and Forecast, by Layout (2017-2030)
10.4.4.2. Market Revenue and Forecast, by Display (2017-2030)
10.4.4.3. Market Revenue and Forecast, by End User (2017-2030)
10.4.5. North Africa
10.4.5.1. Market Revenue and Forecast, by Layout (2017-2030)
10.4.5.2. Market Revenue and Forecast, by Display (2017-2030)
10.4.5.3. Market Revenue and Forecast, by End User (2017-2030)
10.4.6. South Africa
10.4.6.1. Market Revenue and Forecast, by Layout (2017-2030)
10.4.6.2. Market Revenue and Forecast, by Display (2017-2030)
10.4.6.3. Market Revenue and Forecast, by End User (2017-2030)
10.4.7. Rest of MEA
10.4.7.1. Market Revenue and Forecast, by Layout (2017-2030)
10.4.7.2. Market Revenue and Forecast, by Display (2017-2030)
10.4.7.3. Market Revenue and Forecast, by End User (2017-2030)
10.5. Latin America
10.5.1. Market Revenue and Forecast, by Layout (2017-2030)
10.5.2. Market Revenue and Forecast, by Display (2017-2030)
10.5.3. Market Revenue and Forecast, by End User (2017-2030)
10.5.4. Brazil
10.5.4.1. Market Revenue and Forecast, by Layout (2017-2030)
10.5.4.2. Market Revenue and Forecast, by Display (2017-2030)
10.5.4.3. Market Revenue and Forecast, by End User (2017-2030)
10.5.5. Rest of LATAM
10.5.5.1. Market Revenue and Forecast, by Layout (2017-2030)
10.5.5.2. Market Revenue and Forecast, by Display (2017-2030)
10.5.5.3. Market Revenue and Forecast, by End User (2017-2030)
Chapter 11. Company Profiles
11.1. Christie Digital System Inc
11.1.1. Company Overview
11.1.2. Product Offerings
11.1.3. Financial Performance
11.1.4. Recent Initiatives
11.2. eyefactive GmbH
11.2.1. Company Overview
11.2.2. Product Offerings
11.2.3. Financial Performance
11.2.4. Recent Initiatives
11.3. Prestop B.V.
11.3.1. Company Overview
11.3.2. Product Offerings
11.3.3. Financial Performance
11.3.4. Recent Initiatives
11.4. IDEUM
11.4.1. Company Overview
11.4.2. Product Offerings
11.4.3. Financial Performance
11.4.4. Recent Initiatives
11.5. Intermedia Touch
11.5.1. Company Overview
11.5.2. Product Offerings
11.5.3. Financial Performance
11.5.4. Recent Initiatives
11.6. Planar
11.6.1. Company Overview
11.6.2. Product Offerings
11.6.3. Financial Performance
11.6.4. Recent Initiatives
11.7. Panasonic Corporation
11.7.1. Company Overview
11.7.2. Product Offerings
11.7.3. Financial Performance
11.7.4. Recent Initiatives
11.8. MultiTaction
11.8.1. Company Overview
11.8.2. Product Offerings
11.8.3. Financial Performance
11.8.4. Recent Initiatives
11.9. Pro Display
11.9.1. Company Overview
11.9.2. Product Offerings
11.9.3. Financial Performance
11.9.4. Recent Initiatives
11.10. Leyard Optoelectronic
11.10.1. Company Overview
11.10.2. Product Offerings
11.10.3. Financial Performance
11.10.4. Recent Initiatives
Chapter 12. Research Methodology
12.1. Primary Research
12.2. Secondary Research
12.3. Assumptions
Chapter 13. Appendix
13.1. About Us
13.2. Glossary of Terms
Reasons to Purchase this Report:
– Market segmentation analysis including qualitative and quantitative research incorporating the impact of economic and policy aspects
– Regional and country level analysis integrating the demand and supply forces that are influencing the growth of the market.
– Market value USD Million and volume Units Million data for each segment and sub-segment
– Competitive landscape involving the market share of major players, along with the new projects and strategies adopted by players in the past five years
– Comprehensive company profiles covering the product offerings, key financial information, recent developments, SWOT analysis, and strategies employed by the major market players
Research Methodology:
In-depth interviews and discussions were conducted with several key market participants and opinion leaders to compile the research report.
This research study involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.
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